Computer-Generated Chess Problem 03594

Published online for the first time, consider this KQBBP vs krp chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with eight pieces goes even beyond that.

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7k/8/5p2/5K2/8/B7/B5P1/r4Q2 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.49 (Selangor, Malaysia)
Generated on 13 Feb 2022 at 3:39:01 PM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has two bishops and a queen for Black's rook. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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H2
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