Computer-Generated Chess Problem 03597

Published online for the first time, consider this KQRNN vs knpp chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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8/6K1/7p/4N1N1/8/2p1k3/4n3/1R2Q3 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.49 (Selangor, Malaysia)
Generated on 16 Feb 2022 at 9:02:20 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a knight, a rook and a queen for Black's two pawns. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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