Computer-Generated Chess Problem 03598

Here is a new 'KQN vs krbp' mate in five chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in two, mates in three, mates in four, mates in five, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/8/3rN3/6b1/8/5K1k/Q4p2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.49 (Selangor, Malaysia)
Generated on 18 Feb 2022 at 3:29:08 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a knight and a queen for Black's rook, bishop and pawn. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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