Computer-Generated Chess Problem 03746

A new if not unique KQRB vs kb forced mate in two chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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Q7/8/5B2/8/2R2bk1/8/8/5K2 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.56 (Selangor, Malaysia)
Generated on 1 Jul 2022 at 12:22:06 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Over time, the tactics you see in these puzzles will help you improve your game. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 00031, 00303, 00368, 03178.

Solution

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