Computer-Generated Chess Problem 03776

Now, this is a 'KRNP vs k' mate in three chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/1P6/3k1K2/8/R7/N7/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 18 Jul 2022 at 9:16:42 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

Similar Chess Problems by Chesthetica: 00111, 00278, 00436, 01646, 02063, 02344, 02783, 03225.

Solution

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