Now, here we have a 'KQBBN vs kqbnp' mate in five chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 10 pieces could have been taken from such a database.
White to Play and Mate in 5
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 21 Jul 2022 at 9:50:23 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.
A Similar Chess Problem by Chesthetica: 03121
Solution
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