Computer-Generated Chess Problem 03782

An original 'KRBNPP vs kqbppp' study-like chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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1B3K2/8/1k1Np1p1/1P5b/3P1p2/8/6R1/q7 w - - 0 1
White to Play and Win
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 25 Jul 2022 at 12:57:38 AM

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black. The white army is down by about two (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're wondering how complex some chess problems can get, read this.

Solution

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