What we have here is a 'KQRB vs kbpp' mate in two chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.
White to Play and Mate in 2
Chesthetica v12.58 (Selangor, Malaysia)
Generated on 26 Jul 2022 at 5:19:00 PM
Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.
A Similar Chess Problem by Chesthetica: 00328
Solution
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