Computer-Generated Chess Problem 03809

A 'KBNP vs kbppp' mate in four chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with nine pieces goes even beyond that.

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8/P7/1K3B2/8/8/3Np3/4p1p1/1k3b2 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 11 Aug 2022 at 6:50:27 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White has a slight material advantage over Black. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 01477

Solution

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