Computer-Generated Chess Problem 03810

A 'KQNNP vs krpp' mate in three chess problem generated autonomously by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). You can learn more about the DSNS here. The position below contains nine pieces.

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8/Np6/8/p1K1Q3/k7/r7/1P6/1N6 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 12 Aug 2022 at 12:20:17 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White is over a rook's worth in material but the precise win in this position still needs to be found. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 02745

Solution

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