An original 'KQRBN vs krrnp' chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete (Lomonosov) tablebase today is for seven pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 10 pieces could have been taken from such a database.
White to Play and Mate in 5
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 13 Aug 2022 at 4:16:55 PM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a bishop and a queen for Black's pawn and rook. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're wondering how complex some chess problems can get, read this.
A Similar Chess Problem by Chesthetica: 01622
Solution
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