Computer-Generated Chess Problem 03811

Now, this is a 'KRRB vs kqr' mate in five chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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3k4/8/2R1K3/8/8/5rq1/3B4/4R3 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 13 Aug 2022 at 11:47:52 AM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. If you'd like to learn something interesting about computer chess problem composition, consider this.

A Similar Chess Problem by Chesthetica: 03298

Solution

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