Computer-Generated Chess Problem 03817

Now, this is a 'KNP vs kp' mate in five chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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1N6/8/8/2P5/8/p7/k1K5/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 16 Aug 2022 at 11:24:20 PM
Solvability Estimate = Easy

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00485, 00727, 00778, 00832, 00844, 00868, 00915, 01041, 01053, 01550, 01679, 02356.

Solution

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