Computer-Generated Chess Problem 03818

A 'KQRBPP vs kqrb' mate in four chess problem generated by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional artificial intelligence (AI). Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

image.png

5r1B/4P3/3q4/1K1R4/5k2/3P4/4b3/6Q1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 17 Aug 2022 at 3:29:52 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a slight material advantage over Black. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

<| Book | Facebook | Instagram | Twitter | Website |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now