Consider this 'KQBPPP vs kqpp' four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that.
White to Play and Mate in 4
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 17 Aug 2022 at 4:19:24 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is ahead by a pawn and a bishop. Looking at the position, it is somewhat cluttered. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Solution
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