Computer-Generated Chess Problem 03857

Published online for the first time, consider this KRRBB vs kbnp mate in five chess puzzle by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over seven pieces would not likely have been derived or taken from an endgame tablebase because seven pieces is the present limit. A complete or full tablebase for eight pieces does not yet exist.

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8/2B5/1K1R4/8/k7/1R3n2/2b1B1p1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 11 Sep 2022 at 10:06:04 PM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has two rooks and a bishop for Black's knight and pawn. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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H2
H3
H4
3 columns
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1 column
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