Computer-Generated Chess Problem 03864

Now, here we have a 'KQRBP vs krp' mate in three chess puzzle by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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3Q2K1/4BR2/4P1k1/6p1/8/1r6/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 20 Sep 2022 at 5:48:25 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is ahead by a queen and a bishop. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.

Similar Chess Problems by Chesthetica: 00453, 03443, 03855.

Solution

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