Contemplate this 'KQBBP vs kqrb' mate in four chess puzzle by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 27 Sep 2022 at 3:04:51 AM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White actually has less material than Black yet still wins. The white army is down by about one (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game. If you're bored of standard chess, though, why not try this?
Similar Chess Problems by Chesthetica: 03253, 03576.
Solution
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