Computer-Generated Chess Problem 03935

An original 'KBN vs knppp' four-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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1B6/1N6/8/8/pp6/kp6/8/K5n1 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 24 Nov 2022 at 10:59:59 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a bishop for Black's three pawns. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 01127

Solution

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