Computer-Generated Chess Problem 03936

Consider this 'KRBNN vs kn' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware that millions of dollars from a company like Google or Microsoft could buy. There is no known limit to the quantity or type of compositions that can be generated.

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8/Nk6/1N2K3/5R2/7n/4B3/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 26 Nov 2022 at 10:36:48 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is ahead by a knight, a rook and a bishop. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Similar Chess Problems by Chesthetica: 03680, 03728.

Solution

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