This is an original 'KQRNP vs kqrrn' four-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 30 Nov 2022 at 9:04:47 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. What was the machine 'thinking' when it came up with this? Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?
A Similar Chess Problem by Chesthetica: 03710
Solution
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