Now, here we have a 'KQBN vs kbn' mate in three chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 7 Jan 2023 at 6:42:09 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. What was the machine 'thinking' when it came up with this? Do share and try out some of the others too. Take some time to study the analysis and you might appreciate the puzzle a little more.
Similar Chess Problems by Chesthetica: 03684, 03885, 03904.
Solution
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