Computer-Generated Chess Problem 03987

Here is a 'KRRP vs kb' three-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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6R1/6P1/7k/R7/5K2/5b2/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 8 Jan 2023 at 6:40:46 PM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White is over a rook's worth in material but the precise win in this position still needs to be found. It looks like the solution might involve a pawn promotion. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 00313, 02117.

Solution

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