Computer-Generated Chess Problem 02693

Now, here we have a 'KQBNNP vs kqrbnnp' study-like chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. The analysis presented for this study may not be perfect as it depends on the engine used and time allocated to it. However, the key move should be right.

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b5K1/2Q4B/1p6/2N2P1k/8/1N4n1/7q/1rn5 w - - 0 1
White to Play and Win
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 21 Jun 2019 at 7:10:32 PM

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White actually has less material than Black yet still wins. The white army is down by about 5 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

A Similar Chess Problem by Chesthetica: 02691

Main Line of the Solution (Skip to 0:35)

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