Computer-Generated Chess Problem 01791

This is an original 'KQRBPP vs krppp' mate in 3 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

8/8/8/Q2p4/6p1/6Bk/3rPp1P/4RK2 w - - 0 1
Chesthetica v10.58 : Selangor, Malaysia
White to Play and Mate in 3 : 2017.12.20 3:46:21 AM
Solvability Estimate = Difficult

Remarkably, Chesthetica never composes duplicate problems using its DSNS technology. Try to solve this puzzle in time or just pause the video. At the end of the video, you will see the solution played out. This is followed by some analysis. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

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