Consider this 'KRBNN vs kp' four-move chess problem generated autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 4
Chesthetica v11.86 (Selangor, Malaysia)
Generated on 15 Aug 2020 at 5:19:02 PM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.
Similar Chess Problems by Chesthetica: 01270, 01837, 01969, 02152, 02676.
Solution
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