A 'KRBNP vs kbnp' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 3
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 10 Feb 2021 at 9:48:37 PM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
Similar Chess Problems by Chesthetica: 01150, 01547, 01795, 01884, 02346.
Solution
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