A 'KQB vs kqb' mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.
White to Play and Mate in 3
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 9 Aug 2021 at 7:16:44 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. The material value is about equal. Both armies also have the same pieces. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
Similar Chess Problems by Chesthetica: 00968, 02629, 03180.
Solution
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