This is an original 'KRBN vs kp' four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 4
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 13 Oct 2021 at 8:03:27 AM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition or generation date above does not match today's date. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Similar Chess Problems by Chesthetica: 00063, 00340, 01277, 01297, 01478, 01715, 01830, 01902, 01920, 01971, 02005, 02067, 02103, 02146, 02200, 02779, 02911, 03052, 03064, 03417, 03480.
Solution
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