Computer-Generated Chess Problem 03488

Published online for the first time, consider this KRNP vs kp mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/8/7p/5K2/7k/N2R4/5P2/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 13 Oct 2021 at 11:30:17 AM
Solvability Estimate = Easy

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more. If you're wondering how complex some chess problems can get, read this.

Similar Chess Problems by Chesthetica: 00018, 00213, 01147, 01262, 01673, 01742, 01966, 01993, 02972.

Solution

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H2
H3
H4
3 columns
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1 column
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