Published online for the first time, consider this KQR vs kqrbp chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of dollars behind it from a company like IBM or Google. There is no known limit to the quantity or type of compositions that can be generated. The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with eight pieces goes even beyond that.
White to Play and Mate in 5
Chesthetica v12.59 (Selangor, Malaysia)
Generated on 9 Aug 2022 at 12:29:11 AM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Black is ahead by a bishop and a pawn. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.
A Similar Chess Problem by Chesthetica: 02368
Solution
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