Now, this is a 'KRNN vs kp' mate in three chess puzzle by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
White to Play and Mate in 3
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 29 Aug 2022 at 7:07:29 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.
Similar Chess Problems by Chesthetica: 00019, 00062, 01825, 01868, 02019, 03532.
Solution
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