Computer-Generated Chess Problem 03954

Published online for the first time, consider this KRBBN vs k mate in two chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here.

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8/8/8/4BK1B/1N3R2/8/3k4/8 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 11 Dec 2022 at 3:31:22 PM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 02163

Solution

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