An original 'KRBP vs kp' four-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 4
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 20 Dec 2022 at 5:44:49 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations. If you'd like to learn something interesting about computer chess problem composition, consider this.
Similar Chess Problems by Chesthetica: 00013, 00028, 00361, 01263, 02058, 02134, 02719, 03343.
Solution
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